Program Overview

Digital revolution which has been called the ‘third industrial revolution’ – is driving new ways of doing business often at the cost of traditional businesses. A recent report by Deloitte -‘Digital Disruption: Short fuse big bang?’, predicts that One-third of the Australian economy faces imminent and substantial disruption by digital technologies and business models.  A case in point is UberX, the low-cost ride-sharing service has been legalised in NSW disrupting the taxi industry.

L&D too needs to keep up with the disruption on the learning front, by leveraging digital innovations to deliver better value. L&D often find themselves, willingly or unwillingly, supporting the increased pace of Learning and are finding the traditional methods of delivering Learning unresponsive and slow.

In many cases, L&D professionals themselves have not acquired the right skills to deliver results in this new environment. This workshop takes an immersive approach to help building Digital learning capabilities.

Learning Objectives

  • Understand individual learning preferences.
  • Develop a plan of action to meet current and future requirements and vision for Digital Learning at your organisation.
  • Develop a plan and timelines to build capability to design and deliver Digital Learning
  • Identifying and prioritising gaps and organisational constraints.
  • Explore skills to integrate digital resources and data to add value to your learning offering.
  • Gain hands-on experience on Digital skills.


  • Understanding the Big Picture
    • Learner trends and preferences
    • Organisational constraints on learning technology i.e. risk, costs and policies.
    • Future technology trends
  • Digital First Learning Design Approach
  • Personal Development Plan to increase proficiency in Digital Learning.
  • Hands-on Exploration:
    • Digital Learning 101 – Graphics, HTML,Video & Audio
    • Digital Learning 201 – Learning Management System, Webinar, Blogs, Course building tools etc.
    • Digital Learning 301 – Gamification and gaming, Online Business Simulations, Social Learning

Who Should Attend?

Managers and senior professionals from

  • Human Resources
  • Learning and Development
  • Organisational Development, People and Culture
  • Workforce planning