When it comes to emerging technologies, numerous tech companies including Facebook, HTC, Sony, Microsoft and Samsung are eyeing Virtual Reality (VR) as the next big thing. While VR has been around for some time, a confluence of factors including lower costs and increased processing power is leading the way to rapid adoption by consumers. VR is predicted to grow from 2016 onwards.
While there are applications for VR for employee training including for healthcare and safety, adoption will be slower. However VR is a precursor of the next generation technology that will open new delivery channels for Learning, which will require a very different skill set to design and develop.
Have a first hand look at Samsung VR as we cover the opportunities and potential for employee and customer learning.
- State of VR (Consumer & business)
- Use cases for business
- How to develop a VR Learning solutions
- Opportunities and challenges
- Hands on demo. Works with Samsung Smartphones.
Hardware and Software
- Samsung Smartphone
Setting expectations for Learning Lab
- It is OK if you don’t understand all of what is going on or don’t “get it”. The idea is get a taste, so that you can explore in more detail in your own time. LearningCafe will offer workshops and other Learning opportunities if you wish to keep developing this capability
- You can participate using your own laptop or tablet or you may chose to watch someone else sitting close to you or form a group. Internet connectivity is provided, the speed may vary.
Martin Brown – Manager Strategic Alliances at Samsung Electronics.