When it comes to emerging technologies, numerous tech companies including Facebook, HTC, Sony, Microsoft and Samsung are eyeing virtual reality (VR) as the next big thing.
While VR has been around for some time, a confluence of factors including lower costs and increased processing power is leading the way to rapid adoption by consumers. VR is predicted to grow from 2016 onwards.
While there are applications for VR in employee training including for healthcare and safety, adoption will be slower. VR is a precursor of the next generation technology that will open new delivery channels for Learning, that require a very different skill set to design and develop.
Have a first-hand look at Samsung VR as we cover the opportunities and potential for employee and customer learning
25 Minutes – Presentation:
- State of VR (consumer & business)
- Use cases for business
- Develop a VR Learning Solutions
- Opportunities and challenges
25 Minutes – Demo + Q&A
This will be followed by demo session where users can try the VR. There will be 5 units for the demo. While some in the audience are trying out the VR Headset, others will get an opportunity to participate in a Q&A session
L&D needs to assess the adoption of Next Gen Tech and whether they should incorporate them as vehicles to deliver learning. Next Gen Tech require a higher cognitive and new design skills sets and L&D should work out how they intend to acquire these skills i.e. hire or outsource.
Regardless of the approach adopted L&D should get know Next Gen Tech better and get some hands on experience.
- LearningCafe Webinar Blog on Virtual Reality in Learning – Has the Time Come ? Watch Recording at https://vimeo.com/166303354
- Read Deloitte University Press Article on Augmented and Virtual Reality go to Work
Brenda Frisk, Producer/ Founder at LearningCafe